The current landscape of Mixed Reality (MR) applications in Education finds common employment in rendering 3D content in digital spaces. We noticed an unexplored area in the development of 3D-based activities that, combined with 3D content, could lead to comprehensive teaching experiences. Our project, in partnership with Vodafone and FifthIngenium, aims to fill this gap.
Unlike traditional methods that search for the best model only considering the performance on the downstream task, NebulOS also takes into the energy consumption when training a model on a specific hardware, producing tailored designs on a variety of different devices. This ensures that the final model aligns with the end-user’s unique needs, resources, and preferences.
In the wake of increasing incidents of violence against women, the ‘Signal for Help’ (SFH) has surfaced as an invaluable silent beacon. Developed as a discrete hand gesture for women under duress to indicate their plight, its importance became even more pronounced during the pandemic when virtual communication surged. The S2CITIES project seeks to amplify the efficacy of this signal through technology.
With the digital boom disrupting traditional retail paradigms, Sunglass Hut, part of the Italian-based Luxottica Group, recognized the imperative to adapt to the new trend asking the Alta Scuola Politecnica team to develop a strategy that could seamlessly merge the attributes of both virtual and physical realms, fulfilling the customers’ desires for an encompassing user experiences.